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{{For|the instance|Abyssal Maw (instance)}}
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''Were you looking for the article on the [[Ace (AddOns)]]?''
 
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{{Infobox zone
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{{RPG}}
 
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|name = Abyssal Maw
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[[Image:Gaevel.jpg|thumb|[[Gaeval Thunderblast]], a gnomish flying ace.]]
 
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|level = 81-83
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As the saying goes, any [[tinker]] can pilot a vehicle, but only the truly gifted can be the vehicle. The thrill of high-flying combat sings to a particularly few foolhardy types, who forgo all worldly pursuits to become one with their vehicles, flying barons of destruction. These few brave and exemplary souls are known as aces.
 
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|ss = Abyssal-Maw-Hub.jpg
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|caption = Abyssal Maw hub
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|type = Elemental plane of water
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|capital = [[Throne of the Tides]]
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|pop =
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|races = {{Race|Faceless one}}<br/>{{Race|Naga}}<br/>{{Race|Water elemental}}
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|government = [[Elemental Lord]]
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|rulers = [[Neptulon]]
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|major = [[Throne of the Tides]]
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|minor =
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|languages = [[Kalimag]], [[Aquan]]
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|faiths = [[Elemental Lord]]s
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|resources =
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|affiliation = Independent
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|faction = Neutral
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|loc = [[Elemental Plane]] (access location at [[Abyssal Breach]] in [[Abyssal Depths]])
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|source =
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}}
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{{Abyssal Maw wings}}
   
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The '''Abyssal Maw''' is the [[Elemental Plane]] of Water.
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An ace is a master of the wheel, a vehicular expert with no equal. The thrill of the dive-bomb - the rush of wind past his goggled face, the roar of the [[phlogiston]] engines beneath him, these are the things that give life meaning to aces. While the ace is a master of any vehicle he can get his hands on, the ace is truly free only while in the air. Throughout his training, the ace gains sharp wits and quick hands, and even outside the cockpit he is always on the verge of moving. Every action is graceful, every word sharp and cocky, and his eyes forever look toward the horizon. For the flyboys of the world, every day is a new experience, and every moment on the ground is wasted when one could be soaring in the heavens.
 
   
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==Geography==
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By large, aces are members of the Alliance. [[Gnome]]s and [[Ironforge dwarves]] create some of the slickest, meanest aerial machines [[Azeroth]] has ever known, and in all three wars they proved their mettle again and again. Aces proved their worth in the [[Third War]], where they dished aerial death to enemies of [[Stormwind]] and [[Lordaeron]] from atop their steam-powered vessels; many aces claim that, without them, the end of the war would have been quite different. In times of relative peace, the [[Alliance]] aces still fly sorties when needed, and often enlist as guards escorting cargo over aerial pathways.
 
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Surrounding the land and constantly assaulting it with waves and storms sprawls the great ocean of the [[Elemental Plane]]. The water is vast and in many places very deep, sometimes nearly reaching the realm of fire far below. The liquid itself is constantly changing ā€” sometimes salty or murky, other times fresh and clear. Creatures of the element abound, along with some large beasts such as the [[kraken]], but the seas are otherwise curiously devoid of life.
   
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[[Neptulon|Neptulon the Tidehunter]] lives within the depths of the seas, jealously protecting his realm from any threat. His kingdom is called the Abyssal Maw. He constantly battles with [[Ragnaros|Ragnaros the Firelord]], who is always trying to break through to smite the ocean with his heat. The Tidehunter keeps the seas surging and in constant motion, battering at the earthly realm with waves and storms. A wise and powerful being, Neptulon keeps many secrets, for reasons only a creature of water can truly understand.
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Many [[goblin]]s also find the path of the ace irresistible, plying their madness-enhanced skills while piloting upgraded war [[zeppelin]]s and other aeronautical nightmares. At least one notable goblin ace spreads fear in the airways of [[Kalimdor]] via an intricate rocket pack strapped to his back and several mounted weapons. Most goblin aces, unfortunately, turn into deadly aerial [[pirate]]s for [[Ratchet]]. These [[buccaneer]]s of the air inspire terror over caravans, keeping guards near the east coast of Kalimdor looking to the sky.
 
   
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The surface of the [[Elemental Plane]]'s ocean is dotted with a few small islands of rock that yet resist [[Neptulon]]'s endless assault on the land. At the point farthest from [[Therazane]]'s domain there floats a mile-wide shelf of solid ice known as the [[Frostland]]. Like an immense iceberg, the [[Frostland]] extends far underneath the surface, almost to the ocean floor. Smaller chunks of ice break free occasionally and drift across the seas, slowly melting as they come nearer to [[Deephome]]. Some of these bergs are occupied by [[ice elemental]] [[Elemental conglomerate|conglomerates]] or other creatures.
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Whether [[mercenary]] or enlisted, the ace attempts to stretch and break the boundaries of his skills, seeking other aces to prove that he, alone, is the greatest pilot ever. This tendency forces many an ace to travel the world in his vehicle, stopping only in bars to brag about his exploits, or repair shops to correct the inevitable wear and tear he puts his machine through. Many aces hold personal contests or issue proclamations of talent; and more than one city hosts fairs where aces of different generations, races and talent come together in epic contests of skill.
 
   
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Traveling beneath the waves, within the Abyssal Maw itself, can be troublesome, and not just because of the need to breathe underwater. Vortices occasionally form of their own accord, creating tremendous tidal forces that threaten to tear apart their victims. Violent temperature shifts also move upward through the waters like bubbles rising from the ocean floor, subjecting travelers to bone-numbing cold. Parts of the Abyssal Maw are thousands of feet deep ā€” so far down that even light doesn't reach the ocean floor. Traveling beneath the surface in these areas subjects travelers to intense pressure.
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Adventuring provides aces with "exercise," a chance to hone their skills and possibly earn some money to upgrade their crafts. Most aces take advantage of a special [[technological]] device or a spell or magic item to bring their vehicles with them. Some even cobble together tank treads or other devices, grounding their vehicles to go underground.
 
   
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Traveling on the surface of the Abyssal Maw can be very dangerous. Visitors rarely have cover, and Neptulon will have no trouble spotting unwelcome travelers. Furthermore, both Neptulon and [[Al'Akir]] contest the border between the Maw and the Skywall, so anyone floating upon the waves can be subjected to the attacks of either realm.<ref>''[[Shadows & Light]]'', 139-141</ref>
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Understandably, aces get along best with tinkers, as they themselves must have some experience as tinkers to understand and control their vehicles. While most quickly abandon the art of tinkering for more martial pursuits, they recognize the skills of other tinkers in designing and upgrading the next greatest ship. Often an ace has a small group of followers, at least one a dedicated aeronautical engineer who forever tinkers on his idol's prized machine, and defends his master's honor whether he needs it or not.
 
   
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===Subregions===
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Aces also respect the prowess of [[warriors]] and [[barbarian]]s, seeing them as ground-bound cousins. Aces hold a general distrust of magic and its users, though not as great a distrust as other tinkers do. They can certainly see the usefulness of a well-placed healing aura or fireball from above, however, and many larger ships have a mage or priest, to serve as medic or artillery as needed. Aces take other classes on a case-by-case basis. While many observers on the ground think aces should get along with [[windwarrior]]s, the two masters of the air often fall into clashes over which is superior.{{Cite|APG|42-43}}
 
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{|class="darktable"
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|-
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|[[Throne of the Tides]] &mdash; [[Abyssal Halls]]{{Ā·}} [[Coral Garden]]{{Ā·}} [[Deep Blue Observatory]]{{Ā·}} [[Neptulon's Rise]]{{Ā·}} [[Riptide (subzone)|The Riptide]]{{Ā·}} [[Throne of Neptulon]]
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|-
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|[[Abyssal Maw (instance)|Abyssal Maw]] &mdash; Unknown
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|-
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|Other &mdash; [[Frostland]]
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|}
   
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==Class Features==
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===Instances===
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{|class="darktable"
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|-
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!Name!!Level range!!Group size!!Location
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|-
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|{{Cata-inline}} [[Throne of the Tides]]
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|81-83
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|5-man
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|[[Abyssal Breach]], [[Abyssal Depths]]
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|-
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|{{Cata-inline}} [[Abyssal Maw (instance)|Abyssal Maw]]
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|?
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|5-man
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|[[Abyssal Breach]], [[Abyssal Depths]]
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|}
   
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==World of Warcraft: Cataclysm==
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=== Vehicular Mastery ===
 
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{{Cata-section}}
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An ace is a master at piloting any vehicle he gets his hands on.{{Cite|APG|43}}
 
   
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In ''[[World of Warcraft]]'' it is a dungeon hub called '''Abyssal Maw: Abyssal Maw''' and located in [[Vashj'ir]].
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=== Aerial Evasion ===
 
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The ace can pull himself out of danger with ease while flying.{{Cite|APG|43}}
 
   
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It contains one 5-man instance, [[Throne of the Tides]], for level 80-81 players and was revealed at the official Vashj'ir preview.<ref>http://www.worldofwarcraft.com/cataclysm/features/vashjir.html</ref>
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=== Shot on the Wing ===
 
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The ace learns how to fire on the move while piloting a vehicle.{{Cite|APG|43}}
 
   
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The second wing, known simply as Abyssal Maw, was announced at [[BlizzCon 2009]], but [[BlizzCon 2010]] revealed it will be released in the first major content patch of the expansion and will continue where the storyline left off in Throne of the Tides. It will be completely set underwater and will feature 4 bosses.
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=== Dogfighting ===
 
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A skilled ace has mastered the techniques of aerial defensive fighting, also known as dogfighting. This applies even if the ace is flying under his own power, such as from a fly spell or a rocket pack or the like.{{Cite|APG|43-44}}
 
   
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{{elink|type=wowus|prefix=From the official|link=http://www.worldofwarcraft.com/cataclysm/features/abyssalmaw.html|desc=Cataclysm &mdash; Site:}}
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=== Bombs Away! ===
 
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A skilled ace learns how to maximize the effects of vehicular combat. An ace deals an extra damage with integrated vehicle weapons and with explosives dropped, thrown or fired from vehicles.{{Cite|APG|44}}
 
   
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:'' '''[[Azeroth (world)|Azeroth's]] native elementals wreaked havoc across the world while they were under the influence of the [[Old God]]s.'''
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=== Pound Weakness ===
 
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A skilled aceā€™s knowledge of vehicles allows him to exploit the weaknesses in their construction.{{Cite|APG|44}}
 
   
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:''To keep Azeroth safe from these threats, the [[titans]] imprisoned the Old Gods underground and banished the savage elementals to the titan-constructed Elemental Plane, a secure dominion where the elementals could dwell without harming Azeroth.
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=== Improved Maneuverability ===
 
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The skilled ace increases the maneuverability of any vehicle he pilots.{{Cite|APG|44}}
 
   
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:''Four domains were created within this primordial realm to serve as ideal environments for each type of elemental. For ages since, the elementals of air, water, earth, and fire have engaged in endless strife with each other, waging titanic battles in the confines of their realm. One of the Elemental Plane's domains, a vast ocean known as the Abyssal Maw, is home to the [[water elemental]]s. Legend says that [[Neptulon|Neptulon the Tidehunter]], the powerful being who rules over the aquatic realm, possesses a potent weapon that allows its owner to control the very seas of Azeroth. Thus far, the artifact has remained secure inside the water elementals' domain... but that will soon change.
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=== Maximum Burn ===
 
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The highly skilled ace learns how to maximize his engineā€™s output, gaining a short burst of speed when he truly needs it but damaging his engine in the process. Afterward, his vehicleā€™s speed drops by ā€“20% for 1 hour. This speed reduction cannot be repaired.{{Cite|APG|44-45}}
 
   
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:''Within [[Deepholm]], the domain of the earth elementals, the malefic Dragon Aspect [[Deathwing]] is on the verge of executing a catastrophic act: to burst forth from the Elemental Plane into [[Azeroth (world)|Azeroth]]. Doing so will ravage the surface of the world and breach the barrier that separates Azeroth from the elementals' realm. Whether Neptulon and his subjects have entered into an alliance with Deathwing remains unknown. Regardless, if Deathwing's actions create an opening into the Abyssal Maw, nefarious and honorable factions alike will seek out the fabled weapon carried by Neptulon. Whoever secures the artifact will have control over the world's seas, a power that perhaps no one, not even members of the [[Horde]] or the [[Alliance]], should possess.
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==Notable Aces==
 
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'''Lords of the Sky'''
 
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*[[Gaeval Thunderblast]]
 
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*[[Zignie the Insane]]
 
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*[[Angus Sootbeard]]
 
   
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==Denizens==
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==Users of Technology==
 
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{|width="60%" border="0" cellspacing="0" cellpadding="0" style="table-layout:fixed;"
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*[[Ace]]
 
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|-valign="top"
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*[[Engineer]]
 
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|width="30%"|
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*[[Tinker]]
 
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*{{RaceIconExt|Water}}[[Water elemental]]
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*[[Steam warrior]]
 
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*{{RaceIconExt|RevenantIce}}[[Ice revenant]]
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*[[Sapper]]
 
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*{{RaceIconExt|IceElemental}}[[Ice elemental]]
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*[[Bombardier]]
 
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*{{RaceIconExt|Leviathan}}[[Kraken]]
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*[[Techslayer]]
 
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|width="30%"|
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*[[Techno mage]]
 
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*[[Sprite|Frost sprite]]
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*[[Mephit|Water mephit]]
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*[[Tojanida]]
   
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==Gallery==
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[[Category:Classes]][[Category:RPG Classes]][[Category:Prestige Classes]] [[Category:Lore Classes]] [[Category:Aces]]
 
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===Artwork===
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<gallery widths="120" captionalign="left">
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File:Abyssal Maw layout.jpg|Early map of Throne of the Tides
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File:ABMaw2.jpg
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File:ABMaw7.jpg
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File:ABMaw4.jpg
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File:ABMaw6.jpg|Artwork of the Riptide
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File:ABMaw5.jpg
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File:Abyssal Maw raid layout.jpg|Early map of the Abyssal Maw dungeon
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File:ABMaw3.jpg|Art of the Abyssal Maw dungeon
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File:Abyssal Maw raid art.jpg|Art of the Abyssal Maw dungeon
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File:Abyssal Maw S&L.jpg|Older artwork from ''Shadows & Light''
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</gallery>
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===Screenshots===
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<gallery widths="120" captionalign="left">
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File:Abyssal Maw 2.jpg|Pre-release screenshot of Throne of the Tides
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File:Cataclysm Abyssal Maw.jpg
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File:Abyssal Maw underwater.jpg|Water underneath the Abyssal Maw hub
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File:Abyssal Breach tunnel.jpg|The tunnel from where players fall from
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File:Entrance to Throne of the Tides.jpg|The entrance to [[Throne of the Tides]]
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File:Entrance to Abyssal Maw raid.jpg|The entrance to the Abyssal Maw dungeon
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File:Abyssal Maw 1.jpg
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File:Sea Goblin.jpg|A [[Gilgoblin]]
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File:Abyssal Breach.jpg|Entrance into Abyssal Maw
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File:Abyssal-Maw-Hub.jpg|Abyssal Maw hub
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</gallery>
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==Notes==
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*[[Wavespeaker Valoren]] can be found here to port the players back to [[Vashj'ir]] should they need to get out.
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==References==
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{{Reflist}}
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==External links==
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{{elink|type=wowus|link=http://www.worldofwarcraft.com/cataclysm/features/abyssalmaw.html|desc=The Abyssal Maw}}
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{{Abyssal Depths}}
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{{Warcraft Universe}}
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{{Dungeons|Cataclysm}}
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[[Category:Abyssal Maw| ]]
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[[Category:Waters]]
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[[Category:Seas]]
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[[Category:Shadows & Light]]
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[[es:Abyssal Maw]]

Revision as of 18:58, 12 May 2011

For the instance, see Abyssal Maw (instance).
NeutralAbyssal Maw
Level: 81-83
File:Abyssal-Maw-Hub.jpg
Abyssal Maw hub
Type Elemental plane of water
Capital(s) Throne of the Tides
Races N'raqiN'raqiN'raqiN'raqi N'raqi
NagaNaga Naga
Water elemental Water elemental
Government Elemental Lord
Ruler(s) Neptulon
Major settlements Throne of the Tides
Languages Kalimag, Aquan
Faiths Elemental Lords
Affiliation Independent
Location Elemental Plane (access location at Abyssal Breach in Abyssal Depths)

Template:Abyssal Maw wings

The Abyssal Maw is the Elemental Plane of Water.

Geography

Surrounding the land and constantly assaulting it with waves and storms sprawls the great ocean of the Elemental Plane. The water is vast and in many places very deep, sometimes nearly reaching the realm of fire far below. The liquid itself is constantly changing ā€” sometimes salty or murky, other times fresh and clear. Creatures of the element abound, along with some large beasts such as the kraken, but the seas are otherwise curiously devoid of life.

Neptulon the Tidehunter lives within the depths of the seas, jealously protecting his realm from any threat. His kingdom is called the Abyssal Maw. He constantly battles with Ragnaros the Firelord, who is always trying to break through to smite the ocean with his heat. The Tidehunter keeps the seas surging and in constant motion, battering at the earthly realm with waves and storms. A wise and powerful being, Neptulon keeps many secrets, for reasons only a creature of water can truly understand.

The surface of the Elemental Plane's ocean is dotted with a few small islands of rock that yet resist Neptulon's endless assault on the land. At the point farthest from Therazane's domain there floats a mile-wide shelf of solid ice known as the Frostland. Like an immense iceberg, the Frostland extends far underneath the surface, almost to the ocean floor. Smaller chunks of ice break free occasionally and drift across the seas, slowly melting as they come nearer to Deephome. Some of these bergs are occupied by ice elemental conglomerates or other creatures.

Traveling beneath the waves, within the Abyssal Maw itself, can be troublesome, and not just because of the need to breathe underwater. Vortices occasionally form of their own accord, creating tremendous tidal forces that threaten to tear apart their victims. Violent temperature shifts also move upward through the waters like bubbles rising from the ocean floor, subjecting travelers to bone-numbing cold. Parts of the Abyssal Maw are thousands of feet deep ā€” so far down that even light doesn't reach the ocean floor. Traveling beneath the surface in these areas subjects travelers to intense pressure.

Traveling on the surface of the Abyssal Maw can be very dangerous. Visitors rarely have cover, and Neptulon will have no trouble spotting unwelcome travelers. Furthermore, both Neptulon and Al'Akir contest the border between the Maw and the Skywall, so anyone floating upon the waves can be subjected to the attacks of either realm.[1]

Subregions

Throne of the TidesAbyssal Halls Ā· Coral Garden Ā· Deep Blue Observatory Ā· Neptulon's Rise Ā· The Riptide Ā· Throne of Neptulon
Abyssal Maw — Unknown
Other — Frostland

Instances

Name Level range Group size Location
Cataclysm Throne of the Tides 81-83 5-man Abyssal Breach, Abyssal Depths
Cataclysm Abyssal Maw ? 5-man Abyssal Breach, Abyssal Depths

World of Warcraft: Cataclysm

Cataclysm This section concerns content related to Cataclysm.

In World of Warcraft it is a dungeon hub called Abyssal Maw: Abyssal Maw and located in Vashj'ir.

It contains one 5-man instance, Throne of the Tides, for level 80-81 players and was revealed at the official Vashj'ir preview.[2]

The second wing, known simply as Abyssal Maw, was announced at BlizzCon 2009, but BlizzCon 2010 revealed it will be released in the first major content patch of the expansion and will continue where the storyline left off in Throne of the Tides. It will be completely set underwater and will feature 4 bosses.

Azeroth's native elementals wreaked havoc across the world while they were under the influence of the Old Gods.
To keep Azeroth safe from these threats, the titans imprisoned the Old Gods underground and banished the savage elementals to the titan-constructed Elemental Plane, a secure dominion where the elementals could dwell without harming Azeroth.
Four domains were created within this primordial realm to serve as ideal environments for each type of elemental. For ages since, the elementals of air, water, earth, and fire have engaged in endless strife with each other, waging titanic battles in the confines of their realm. One of the Elemental Plane's domains, a vast ocean known as the Abyssal Maw, is home to the water elementals. Legend says that Neptulon the Tidehunter, the powerful being who rules over the aquatic realm, possesses a potent weapon that allows its owner to control the very seas of Azeroth. Thus far, the artifact has remained secure inside the water elementals' domain... but that will soon change.
Within Deepholm, the domain of the earth elementals, the malefic Dragon Aspect Deathwing is on the verge of executing a catastrophic act: to burst forth from the Elemental Plane into Azeroth. Doing so will ravage the surface of the world and breach the barrier that separates Azeroth from the elementals' realm. Whether Neptulon and his subjects have entered into an alliance with Deathwing remains unknown. Regardless, if Deathwing's actions create an opening into the Abyssal Maw, nefarious and honorable factions alike will seek out the fabled weapon carried by Neptulon. Whoever secures the artifact will have control over the world's seas, a power that perhaps no one, not even members of the Horde or the Alliance, should possess.

Denizens

Gallery

Artwork

Screenshots

Notes

References

External links