Returns the unit's ranged attack power and modifiers.
base, posBuff, negBuff = UnitRangedAttackPower("unit");
- String - The UnitId to get information from. (Likely only works for "player" and "pet")
- Number - The unit's base ranged attack power (seems to give a positive number even if no ranged weapon equipped)
- Number - The total effect of positive buffs to ranged attack power.
- Number - The total effect of negative buffs to the ranged attack power (a negative number)
local base, posBuff, negBuff = UnitRangedAttackPower("player"); local effective = base + posBuff + negBuff; message("Your current ranged attack power: " .. effective);
A message with your current ranged attack power is displayed.