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;''Returns''
 
;''Returns''
   
:;isTrivial: true if the unit is trivial, false otherwise.
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:;isTrivial: true if the unit is trivial, nil otherwise. Nil is treated like false for most operations but it is *not* a proper boolean.
   
 
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Revision as of 16:59, 9 January 2008

Checks to see if a unit is trivial.

local isTrivial = UnitIsTrivial(unit);

Arguments
unit (UnitID)
the unit name (e.g., "target")

Returns
isTrivial
true if the unit is trivial, nil otherwise. Nil is treated like false for most operations but it is *not* a proper boolean.

Example
if (UnitIsTrivial("target")) then
 -- Target is trivial
end

Details

To be trivial, a target must be a significant number of levels under the player (at level 60, units level 47 and under are trivial).
Trivial units give no experience or honor, but continue to give loot, quest credit and (reduced) faction.