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{{Stub/Quest}}{{questbox
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{{infobox town
 
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| name=Supporting the Troops
| faction = Alliance
 
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| start=[[Lang Loosegrip]]
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| name = Astranaar
 
 
| faction=Alliance
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| ss = Astranaar TCG.jpg
 
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| level=40
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| caption = Astranaar in the [[TCG]]
 
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| levelreq=38
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| type =
 
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| category=Western Plaguelands
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| lpop = 4,000
 
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| end=[[Lang Loosegrip]]
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| race = {{Race|Nightelf}} <br> {{Race|Draenei}} <br> {{Race|Worgen}}
 
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| reputation=+350 [[Stormwind (faction)|Stormwind]]
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| leader =
 
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| experience=550-5,450
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| language = [[Darnassian]], [[Common (language)|Common]], [[Draenei (language)|Draenei]], [[Worgen (language)|Worgen]]
 
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| rewards=[[Defender's Band]] or<br/>[[Gloves of the Able]] or<br/>[[Belt of the Unafraid]] or<br/>[[Bracers of Envy]]
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| faith = [[Druidism]], [[Elune]]
 
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| money={{cost|1|}}
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| affiliation = [[Darnassus]], [[Alliance]]
 
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| loc = Central [[Ashenvale]] {{coords|36|50|Ashenvale}}
 
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|facilities = Yes
 
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| inn = Yes
 
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| mailbox = Yes
 
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| anvil =
 
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| stables = Yes
 
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|travel = Yes
 
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| flightpath = Yes
 
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|trainers = Yes
 
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| class =
 
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| profession = Yes
 
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| status = Active
 
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| source = ''[[World of Warcraft]]''
 
 
}}
 
}}
   
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== Objectives ==
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'''Astranaar''', aka '''Astrannar''', <ref>''[[Lands of Mystery]]'', pg. 7-9, 17</ref> is a [[Night elf|night elven]] town situated on the east-west road that divides [[Ashenvale]] in two. {{coords|36|50|Ashenvale}} Like the [[Redridge Mountains]] and [[Duskwood]] regions in the [[Eastern Kingdoms]], Ashenvale is often attacked by Horde as it is one of the first-tier [[contested]] zones for the Alliance. However, the danger is two-fold since Ashenvale houses two Horde towns, one in the [[Zoram Strand]] and the other to the east at [[Splintertree Post]]. Exercise extreme caution around Astranaar. When questing, set your hearthstone to the inn whenever feasible in order to avoid having to dodge groups of Horde who like to gather a short distance away from the town in preparation to raid it. Since the ''[[World of Warcraft: Cataclysm|Cataclysm]]'', all [[Alliance]] players arriving into Astranaar will find it in flames, attacked by Horde wind riders. Completing [[Quest:Astranaar's Burning!|Astranaar's Burning!]] and [[Quest:Return Fire|Return Fire]] will cause both to phase out.
 
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Slay 15 Andorhal Deathguards.
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*{{mob|Andorhal Deathguard}} slain (15)
   
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==Facilities==
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== Description ==
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I'm no military expert, but this battle looks to be in our favor. Our defenders are equally matched with their deathguards, but the farmers' militia has taken them by surprise from the rear. For the Alliance!
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* [[Hippogryph]] Master at the north tip of the island, just off the road
 
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* Expert [[Leatherworking]] Trainer
 
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* Typical vendors (including rogue supplies)
 
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* Graveyard across lake to north
 
   
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Still, we should all do what we can to make sure that we win. Travel east into Andorhal and slay the Forsaken deathguards that are fighting with our men. The sooner they die, the quicker we can re-take Andorhal!
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==Travel Connections==
 
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===Flight===
 
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; {{Alliance Icon Small}} [[Lor'danel]]
 
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; {{Alliance Icon Small}} [[Blackfathom Camp]]
 
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; {{Alliance Icon Small}} [[Stardust Spire]]
 
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; {{Alliance Icon Small}} [[Forest Song]]
 
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; {{Alliance Icon Small}} [[Theramore Isle]]
 
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; {{Neutral Icon Small}} [[Ratchet]]
 
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; {{Neutral Icon Small}} [[Emerald Sanctuary]]
 
   
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==NPCs==
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== Progress ==
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For the Alliance!
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[[File:Astranaar.jpg|thumb|Astranaar, before the cataclysm.]]
 
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[[File:Astranaar_Cataclysm.jpg|thumb|thumb|right|Astranaar under attack by the Horde.]]
 
   
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===Merchants===
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== Completion ==
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You fight well, <name>. I wish I had your ability... and your bravery.
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<!-- Do not remove this DIV: it prevents the Wiki code from inserting an extra linebreak above this table. -->
 
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{| width="left" border="0" cellspacing="0" cellpadding="0" style="table-layout:fixed;"
 
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|- valign="top"
 
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|
 
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* {{RaceIcon|NightElf|Female}} {{NPC|Alliance|Innkeeper Kimlya|Innkeper}}
 
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* {{RaceIcon|NightElf|Female}} {{NPC|Alliance|Daelyshia|Hippogryph Master}}
 
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* {{RaceIcon|NightElf|Male}} {{NPC|Alliance|Maluressian|Stable Master}}
 
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* {{RaceIcon|NightElf|Female}} {{NPC|Alliance|Llana|Reagent Supplies}}
 
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* {{RaceIcon|NightElf|Male}} {{NPC|Alliance|Tandaan Lightmane|Leather Armor Merchant}}
 
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* {{RaceIcon|NightElf|Female}} {{NPC|Alliance|Aeolynn|Clothier}}
 
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* {{RaceIcon|NightElf|Male}} {{NPC|Alliance|Lardan|Leatherworking Supplies}}
 
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* {{RaceIcon|NightElf|Male}} {{NPC|Alliance|Fahran Silentblade|Tools & Supplies}}
 
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* {{RaceIcon|NightElf|Female}} {{NPC|Alliance|Maliynn|Food & Drink Vendor}}
 
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* {{RaceIcon|NightElf|Male}} {{NPC|Alliance|Nantar|Baker}}
 
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* {{RaceIcon|NightElf|Male}} {{NPC|Alliance|Haljan Oakheart|General Goods}}
 
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* {{RaceIcon|NightElf|Female}} {{NPC|Alliance|Dalria|Trade Goods}}
 
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* {{RaceIcon|NightElf|Male}} {{NPC|Alliance|Xai'ander|Weaponsmith}}
 
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|
 
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* {{RaceIcon|NightElf|Female}} {{NPC|Alliance|Raene Wolfrunner}}
 
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** {{RaceIconExt|Wolf}} {{NPC|Alliance|Dagri|Raene's Pet}}
 
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** {{RaceIconExt|Saber}} {{NPC|Alliance|Korra}}
 
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* {{RaceIcon|Worgen}} {{NPC|Alliance|Hephaestus Pilgrim}}
 
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* {{RaceIcon|NightElf|Male}} {{NPC|Alliance|Faldreas Goeth'Shael}}
 
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* {{RaceIcon|Draenei|Female}} {{NPC|Alliance|Vindicator Palanaar}}
 
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** {{RaceIconExt|Elekk}} {{NPC|Alliance|Palanaar's Elekk}}
 
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* {{RaceIcon|NightElf|Male}} {{NPC|Alliance|Pelturas Whitemoon}}
 
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** {{RaceIcon|NightElf|Female}} {{NPC|Alliance|Relara Whitemoon}}
 
   
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===Trainers===
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== Rewards ==
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{{itembox|You will be able to choose one of these rewards|Defender's Band|Gloves of the Able|Belt of the Unafraid|Bracers of Envy}}
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* {{RaceIcon|NightElf|Female}} {{NPC|Alliance|Aayndia Floralwind|Leatherworing Trainer}}
 
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|
 
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|}
 
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===Guards===
 
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* {{RaceIcon|NightElf|Female}} {{NPC|Alliance|Sentinel Thenysil}}
 
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** {{RaceIcon|NightElf|Female}} {{NPC|Alliance|Astranaar Sentinel}}
 
   
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You will also recieve: {{cost|1|}}
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==References==
 
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{{reflist}}
 
   
   
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==Quest progression==
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{{Ashenvale}}
 
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{{Western Plaguelands storyline}}
   
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[[fr:Astranaar]]
 
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== Patches and hotfixes ==
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[[nl:Astranaar]]
 
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*{{Patch 4.0.3a|note=Added.}}
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[[Category:Night elf territories]]
 
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[[Category:Alliance towns]]
 
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==Issues==
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[[Category:Islands]]
 
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There is a known bug as of patch 4.1 in which the mobs needed to complete the quest will either not phase in at all, or completely disappear if the player tries to enter the town. Blizzard claims that this is a known issue that is being looked into.
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[[Category:Lands of Mystery]]
 
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[[Category:Phased areas]]
 
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A workaround involves killing a lone guard that stands near the Sorrow Hill side bridge with a controllable pet (either a Hunter pet, a Warlock demon, or a Mage's Water Elemental) to attack it (it will phase out if you go past the archway from Sorrow Hill for any reason). Afterwards, the player must wait for this mob to respawn.

Revision as of 09:03, 22 May 2011

AllianceSupporting the Troops
Start Lang Loosegrip
End Lang Loosegrip
Level 40 (Requires 38)
Category Western Plaguelands
Experience 550-5,450
Reputation +350 Stormwind
Rewards Inv jewelry ring 19 [Defender's Band] or
Inv gauntlets 115v2 [Gloves of the Able] or
Inv belt 90 [Belt of the Unafraid] or
Inv bracer 76 [Bracers of Envy]
1g

Objectives

Slay 15 Andorhal Deathguards.

Description

I'm no military expert, but this battle looks to be in our favor. Our defenders are equally matched with their deathguards, but the farmers' militia has taken them by surprise from the rear. For the Alliance!

Still, we should all do what we can to make sure that we win. Travel east into Andorhal and slay the Forsaken deathguards that are fighting with our men. The sooner they die, the quicker we can re-take Andorhal!

Progress

For the Alliance!

Completion

You fight well, <name>. I wish I had your ability... and your bravery.

Rewards

You will be able to choose one of these rewards
Inv jewelry ring 19 [Defender's Band] Inv gauntlets 115v2 [Gloves of the Able]
Inv belt 90 [Belt of the Unafraid] Inv bracer 76 [Bracers of Envy]

You will also recieve: 1g


Quest progression

Part 1 - The first battle for Andorhal
  1. B [15-30] The Battle for Andorhal / A [15-30] Hero's Call: Western Plaguelands! / H [15-30] Warchief's Command: Western Plaguelands!
  2. Both of the following, in either order:
  3. All of the following, in any order:
  4. B [15-30] Victory, For Now (breadcrumb)
Part 2 - The uneasy calm
  1. A [15-30] Uther's Blessing / H [15-30] Latent Disease
  2. A [15-30] The Abandoned Crypt / H [15-30] Who Needs Cauldrons?
  3. A [15-30] Ambushed! / H [15-30] Lower the Boom
    • Side chain:
    1. A [15-30] The Writhing Haunt / H [15-30] Strange New Faces
    2. A [15-30] This Is Our Army / H [15-30] When Death is Not Enough
    3. B [15-30] Combat Training
Part 3 - The mending of the Plaguelands
  1. The Menders' Stead (quest) (breadcrumb)
  2. N [15-30] A New Era for the Plaguelands
    1. N [15-30] Zen'Kiki, the Druid
    2. N [15-30] A Different Approach
Part 4 - Living in the Plaguelands
  1. N [15-30] Northridge Lumber Mill (breadcrumb)
  2. N [15-30] Learning the Ropes (no prerequisites)
  3. N [15-30] This Means WAR (Wild Arachnid Roundup)
Part 5 - Hearthglen
  1. N [15-30] An Audience with the Highlord (breadcrumb)
    • Side chain:
    1. N [15-30] It's About Time!
    2. N [15-30] Drudges... <Sigh>
  2. N [15-30] Taelan Fordring's Legacy
  3. N [15-30] Unusual Behavior... Even For Gnolls
  4. N [15-30] The Good People of Hearthglen
  5. N [15-30] Bagging Bisp
  6. N [15-30] Turning Yourself In
Part 6 - The renewed plague
    • Side chain:
    1. N [15-30] The Long Trip Home
    2. N [15-30] Memories from a Lost Past
  1. N [15-30] Gahrron's Withering Cauldron
  2. N [15-30] Return to the Stead
  3. N [15-30] Desperate Acts
  4. N [15-30] Students of Krastinov
Part 7 - The battle resumes
  1. B [15-30] The Battle Resumes! (breadcrumb)
  2. Both of the following, in any order:
  3. A [15-30] The Depravity of the Forsaken / H [15-30] Lindsay Ravensun, Revealed
  4. Both of the following, in any order:
  5. A [15-30] Aradne / H [15-30] Andorhal, Once and For All
  6. A [15-30] Alas, Andorhal / H [15-30] The Reckoning


Patches and hotfixes

Issues

There is a known bug as of patch 4.1 in which the mobs needed to complete the quest will either not phase in at all, or completely disappear if the player tries to enter the town. Blizzard claims that this is a known issue that is being looked into.

A workaround involves killing a lone guard that stands near the Sorrow Hill side bridge with a controllable pet (either a Hunter pet, a Warlock demon, or a Mage's Water Elemental) to attack it (it will phase out if you go past the archway from Sorrow Hill for any reason). Afterwards, the player must wait for this mob to respawn.