Automated updating of API pages at this location, to reflect patch changes, has ceased from 10.1.7 onwards. |
NoPlayTime();
- Arguments
- none
- Returns
- Returns true if you have played more than 5 hours and is in a tired state. This is a global account function that affects all characters. Otherwise it returns nil, if you are either only half affected of the tired state or not affected of it at all. This function is only working in continents like Asia where you have the rested system enabled, US and EU are not under such limitations.
- Example
Based on the official function, changed a bit to output the text in the chat rather than the tooltip on your avatar:
if ( PartialPlayTime() ) then DEFAULT_CHAT_FRAME:AddMessage(format(PLAYTIME_TIRED, REQUIRED_REST_HOURS - floor(GetBillingTimeRested()/60))); elseif ( NoPlayTime() ) then DEFAULT_CHAT_FRAME:AddMessage(format(PLAYTIME_UNHEALTHY, REQUIRED_REST_HOURS - floor(GetBillingTimeRested()/60))); else DEFAULT_CHAT_FRAME:AddMessage("You are not limited by PartialPlayTime nor NoPlayTime."); end
- Related
Take a look on the PartialPlayTime() API and the GetBillingTimeRested() API.