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Sets a GameTooltip to a player buff of the type last used in GetPlayerBuff.

GameTooltip:SetPlayerBuff(buffIndex)

Arguments[]

buffIndex
number - The index of the buff to set in the game tooltip (affected by the filter used in GetPlayerBuff)

Details[]

  • It will use whatever the last type of buff you specified in GetPlayerBuff was, hence the reason you should specify GetPlayerBuff right before you call SetPlayerBuff.
  • Options for the GetPlayerBuff filter are : HELPFUL|HARMFUL|PASSIVE

Example[]

Sets the tooltip to the first harmful buff.

local buffIndex, untilCancelled = GetPlayerBuff(1, "HARMFUL");
GameTooltip:SetPlayerBuff(buffIndex);

Patch changes[]

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