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− | : Executes one of the emotes based on the given token, including vocal emotes. The list of currently valid emotes is given in ChatFrame.lua, defined as one of the EMOTE''x''_TOKEN constants. ''x'' starts at 1 and currently goes up to |
+ | : Executes one of the emotes based on the given token, including vocal emotes. The list of currently valid emotes is given in ChatFrame.lua, defined as one of the EMOTE''x''_TOKEN constants. ''x'' starts at 1 and currently goes up to 171 (as of 2.1.2). Certain emotes may also trigger character animations and sound effects. |
Revision as of 19:32, 10 July 2007
Automated updating of API pages at this location, to reflect patch changes, has ceased from 10.1.7 onwards. |
DoEmote("token", "message");
Executes an emote.
- Arguments
- ("token", "message")
- token
- String - the token that describes which emote is being used. See Emotes Tokens
- message
- String - target / additional command for the emote? It appears that if this is a player name, then the emote is "done" to the player for emotes that support that.
- Returns
- Nothing.
- Details
- Executes one of the emotes based on the given token, including vocal emotes. The list of currently valid emotes is given in ChatFrame.lua, defined as one of the EMOTEx_TOKEN constants. x starts at 1 and currently goes up to 171 (as of 2.1.2). Certain emotes may also trigger character animations and sound effects.